AI Insights · Timothy · October 2022
Top 5 High Fantasy Games Performance on Unified Platform in Sweden, Q3 2022
Discover how the top 5 high fantasy games performed in Sweden during Q3 2022, with insights into downloads, revenue, and active user trends.
In the third quarter of 2022, the high fantasy gaming landscape in Sweden saw notable performances from the top 5 games on a unified platform, encompassing both iOS and Android data. Let's delve into how each game fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Gold and Goblins: Idle Games experienced a gradual increase in weekly revenue, peaking at approximately $11.8K in the week of August 22. Weekly downloads showed a significant rise mid-quarter, reaching 4.3K in the week of July 25. Meanwhile, weekly active users saw a steady climb, peaking at around 14K in early August before slightly declining to 11.3K by the end of September.
Evony maintained a consistent performance in weekly revenue, with a notable peak of around $31.6K at the beginning of the quarter. Weekly downloads peaked at approximately 4K in early August, while weekly active users fluctuated, reaching a high of around 11.7K in the same period.
Lords Mobile: Kingdom Wars showed a notable increase in weekly revenue, peaking at around $30.2K in the final week of September. Weekly downloads remained relatively stable, with a slight peak at 3K in early August. Weekly active users displayed a steady trend, hovering around 8.7K to 9.3K throughout the quarter.
Clash of Clans saw significant fluctuations in weekly revenue, peaking at approximately $72.4K in the first week of August. Weekly downloads remained stable, with minor peaks around 2.5K in early July. Weekly active users remained consistently high, with a peak of around 257.9K at the start of the quarter.
Diablo Immortal experienced a steady decline in weekly revenue after peaking at around $62.4K in the first week of July. Weekly downloads showed a sharp drop mid-quarter, declining from 4.5K in mid-July to around 600 by the end of August. Weekly active users also saw a decline, dropping from approximately 24.4K at the start of the quarter to around 14.3K by the end of September.
These insights into the performance of top high fantasy games in Sweden reveal diverse trends in user engagement and revenue generation. For more detailed insights and data, visit Sensor Tower.